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Quartzcode vertex mode
Quartzcode vertex mode












quartzcode vertex mode

Note: In 3.0, the node tool will only edit features in the current (active) layer. Use delete key (on keyboard) to delete selected nodes. Both versions: Click and drag to select one or more nodes.The new vertex starts out selected and stuck to the cursor. When hovering over a segment, there is an X in the middle of the segment.

quartzcode vertex mode

Click again to place the segment.ĭouble-click on a segment to add a new vertex. Release the mouse button, and the selected segment will follow the cursor. Release mouse.ģ.0: Hover over a segment to enable vertex editing for that feature. Without releasing the mouse, drag it to new location. Moving a segment (basically the same as moving a vertex)Ģ.x: Click on a vertex or segment to enable vertex editing for that feature. Release the mouse button, and the selected vertex will follow the cursor. Without releasing the mouse, drag it to new location.ģ.0: Hover over a vertex to enable vertex editing for that feature. It certainly takes a bit of getting used to.Ģ.x: Click on a vertex or segment to enable vertex editing for that feature. Whether this is an improvement or not is a matter of opinion. In QGIS 3.0, the vertex tool (same as node tool from QGIS 2.x) works a bit differently. However, what usually happens is that when attempting to create a new node, several connected vertices do move at once even if no nodes are selected. Selection can be done by keyboard or mouse, but deletion can only be done by hitting delete on the keyboard, so the whole procedure takes several seconds. It seems that it is now necessary to drag a new node from a vertex to the new position, then delete the old node. It is now not possible to move a node with a simple mouse drag. I am finding editing of polygons extremely difficult and clunky now. Can this behaviour be turned off? It may be related to the option for editing only the selected layer, but I can't actually find this under Settings | Options and maybe it is no longer there? It seems that I can only edit the selected layer anyway, so why do the dots need to show up at all? I have checked snapping settings and have the new topological editing option turned off. When hovering over a map with multiple layers, even though I only have one layer editable and visible, I am seeing all the nodes of all layers show up as red dots when hovering over the map canvas, making it impossible to select nodes of the layer I am actually working on.














Quartzcode vertex mode